Gotta love my action-shot.
So, as you all should recognize, this is (one of) the elevator(s) in the CSB. I chose this because 1) elevators are easy, 2) this one is particularly well-designed. You can clearly tell what are buttons and what are not, and the buttons are clearly associated with a label. The ground floor has a cute little asterisk to denote it being more important than all the other floors, which makes it easy to find. The floor buttons are a (semi-)clear, plain (sorta) white color, so they can (try to) light up when you select whichever floor you desire (if you look really closely in this picture, the "2" button is slightly off color from the rest, because I just pushed it).
The other function buttons are specially colored, so you don't mistakenly press them thinking it might be the special bell floor, or the magic opposite arrows floor. This brings me to another good point of design: symbols. Almost nothing on this control panel is written (aside from "stop" and "run"). So, for those that may not be the best at English, there's a simple, straight-forward, widely recognized symbology to elevator control, and it's implemented here.
Really, the only downside to the elevator design comes in its functionality as opposed to its appearance. I've seen many-a-newcomer enter the elevator, press a button, and wait, expecting the elevator to know enough to close the doors and proceed to whichever floor they've selected. Unfortunately, elevators in the CSB aren't that smart, and you have to tell them to close the doors.
One small flaw in operation, one giant win for design.
Cheers,
-Brad
P.S- I HOPE THIS WORKED RIGHT! o_o

No comments:
Post a Comment